Changes between Version 1 and Version 2 of WikiStart


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Timestamp:
2012-05-07 11:59:00 (12 years ago)
Author:
edy
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  • WikiStart

    v1 v2  
    1414 
    1515== Setup: == 
    16  1. Import the package (Asset Store > My Stuff > Active Stereoscopic 3D for Unity > Import) 
    17  1. At the Project view, move the '''''Plugins '''''folder from the folder ''Active Stereoscopic 3D Plugin'' to the root of your Project. 
     16 1. Import the package (''Asset Store > My Stuff > Active Stereoscopic 3D for Unity > Import'') 
     17 1. At the Project view, move the '''Plugins '''folder from the folder Active Stereoscopic 3D Plugin to the root of your Project. 
    1818 1. See below for detailed instructions on using the Plugin. 
    1919 
    2020== How to build the Demo project: == 
    2121 1. Create a new Unity 3D project which includes the ''Character Controller'' package. 
    22  1. Import the package Active Stereoscopic 3D for Unity into the project (Asset Store > My Stuff)[[BR]]IMPORTANT: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 
     22 1. Import the package ''Active Stereoscopic 3D for Unity'' into the project (''Asset Store > My Stuff'')[[BR]]IMPORTANT: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 
    2323 1. Open the '''Demo Scene''' and click Play.[[BR]]You should see a side-by-side picture in the Game window. This is ok and means that the plugin is working properly. NVision 3D doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 
    2424 1. Prepare to build the scene:[[BR]]- File > Build Settings: choose ''PC and Mac Standalone''. Target platform: ''Windows''.[[BR]]- Ensure the Demo Scene is the only one at ''Scenes in Build''. Click ''Add Current'' if it's not there. 
    2525 1. Click ''Build and Run'', then choose a folder for the built project.[[BR]]- Choose a resolution and disable Windowed (stereoscopic 3D works in full screen only).[[BR]]- You should see the scene in active stereoscopic 3D using your 3D hardware. If you still see the side-by-side picture, enable the NVision stereoscopic 3D mode using the keyboard shortcut (Ctrl-T by default). 
     26 
     27== How to use Active Stereoscopic 3D for Unity in an existing project: == 
     28 1. Import the package ''Active Stereoscopic 3D for Unity'' into the project (''Asset Store > My Stuff'')[[BR]]IMPORTANT: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 
     29 1. Change your Main Camera with the provided '''Stereoscopic Main Camera''' prefab.[[BR]]Ensure to update all references to your old Main Camera so they now point to the Stereoscopic Main Camera. 
     30 1. Configure scripts and effects:[[BR]]- Non visual scripts and effects (i.e. movement or behavior) should go into the Stereoscopic Main Camera gameobject.[[BR]]- Visual effects should go into both children Camera L and Camera R cameras. They are the cameras that actually take the pictures. 
     31 1. Clicking Play should show you a side-by-side picture in the game view. This is ok and means that the plugin is working properly. NVision 3D doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 
     32 1. Build the scene following the same instructions as explained above for the Demo project.[[BR]]- PC and Mac Standalone, Target platform: Windows. [[BR]]- Always full-screen.[[BR]]- Press Ctrl-T if running the built project shows a side-by-side picture.