Changes between Version 18 and Version 19 of WikiStart


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Timestamp:
2015-05-22 05:26:41 (9 years ago)
Author:
edy
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  • WikiStart

    v18 v19  
    1212 * Test your stereoscopic hardware using the 3D Vision Test tool.[[BR]]''NVidia Control Panel > 3D Vision > Set up stereoscopic 3D > Test Stereoscopic 3D > Run Setup Wizard[[BR]]'' 
    1313 * Configure the 3D Vision settings at NVidia Control Panel:[[BR]]- ''NVidia Control Panel > 3D Vision > Set up stereoscopic 3D'' [[BR]]- ''Enable stereoscopic 3D''[[BR]] 
    14  * Configure your project at Unity 3D:[[BR]]- Target platform: PC Standalone, Windows x86 or x64[[BR]]- Edit > Project Settings > Player > Resolution and presentation: D3D9 Fullscreen Mode = !ExclusiveMode[[BR]]- Edit > Project Settings > Player > Other settings: Use Direct3D 11 = disabled. 
     14 * Configure your project at Unity 3D:[[BR]]- Target platform: PC Standalone, Windows x86 or x64 
    1515 
    1616=== Demo: === 
     
    1818 
    1919=== Setup: === 
    20  1. Import the package (''Asset Store > My Stuff > Active Stereoscopic 3D for Unity > Import'') 
    21 [[BR]]Unity 4 only: at the Project view, move the '''Plugins '''folder from the folder Active Stereoscopic 3D Plugin to the root of your Project. 
     20 1. Import the package (''Asset Store > My Stuff > Active Stereoscopic 3D for Unity > Import'')[[BR]]Unity 4 only: at the Project view, move the '''Plugins '''folder from the folder Active Stereoscopic 3D Plugin to the root of your Project. 
    2221 1. A '''Stereoscopic Main Camera prefab''' is provided, which includes all necessary components for composing the stereoscopic 3D image and communicating with the 3D Vision driver. Use this camera instead of the regular Main Camera. 
    2322 1. See below for detailed instructions on using the Plugin. 
     
    2726 1. Import the package ''Active Stereoscopic 3D for Unity'' into the project (''Asset Store > My Stuff'')[[BR]]Unity 4 only: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 
    2827 1. Open the '''Demo Scene''' and click Play.[[BR]]You should see a side-by-side picture in the Game window. This is ok and means that the plugin is working properly. 3D Vision doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 
    29  1. Prepare to build the scene:[[BR]]- File > Build Settings: choose ''PC and Mac Standalone''. Target platform: ''Windows''.[[BR]]- Ensure the Demo Scene is the only one at ''Scenes in Build''. Click ''Add Current'' if it's not there.[[BR]]- Click Player. At Resolution and Presentation, ensure that "D3D9 Fullscreen Mode" is "!ExclusiveMode".[[BR]]- At Other Settings, ensure that "Use Direct3D 11" is disabled. 
    30  1. Click ''Build and Run'', then choose a folder for the built project.[[BR]]- Choose a resolution and disable Windowed (stereoscopic 3D works in full screen only).[[BR]]- You should see the scene in active stereoscopic 3D using your 3D hardware. 
     28 1. Prepare to build the scene:[[BR]]- File > Build Settings: choose ''PC and Mac Standalone''. Target platform: ''Windows''.[[BR]]- Ensure the Demo Scene is the only one at ''Scenes in Build''. Click ''Add Current'' if it's not there. 
     29 1. Click ''Build and Run'', then choose a folder for the built project.[[BR]]- You should see the scene in active stereoscopic 3D using your 3D hardware. 
    3130 
    3231=== How to use Active Stereoscopic 3D for Unity in an existing project: === 
     
    3534 1. Configure scripts and effects:[[BR]]- Non visual scripts and effects (i.e. movement or behavior) should go into the Stereoscopic Main Camera gameobject.[[BR]]- Visual effects should go into both children Camera L and Camera R cameras. They are the cameras that actually take the pictures. 
    3635 1. Clicking Play should show you a side-by-side picture in the game view. This is ok and means that the plugin is working properly. 3D Vision doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 
    37  1. Build the scene following the same instructions as explained above for the Demo project.[[BR]]- PC and Mac Standalone, Windows. [[BR]]- Player setings: no Direct3D 11, D3D9 Fullscreen Mode = !ExclusiveMode[[BR]]- Always full-screen.[[BR]]- Press Ctrl-T if running the built project shows a side-by-side picture. 
     36 1. Build the scene following the same instructions as explained above for the Demo project.[[BR]]- PC and Mac Standalone, Windows. 
    3837 
    3938= FAQ: = 
     
    4645nVidia 3D Vision provides stereoscopic 3D effects for most 3D games based on Unity, without needing any plugin. It does that by "expanding" the camera at the driver level (DirectX) while Unity is rendering the scene. 
    4746 
    48 nVidia 3D Vision stereoscopic 3D has some limitations: 
     47nVidia 3D Vision stereoscopic 3D has some limitations, whcih are fixed by Active Stereoscopic Plugin for Unity: 
    4948 
    5049 * Real-time shadows and image effects are not properly supported. They often cause "ghosting" and other artifacts in the stereoscopic scene. This happens because of the shadow phase still being applied once per frame, instead of once per eye and frame. 
     
    8483 * Ensure you're not receiving any error !DllNotFoundException. (See the corresponding FAQ question above). 
    8584 * Follow the checklist at the FAQ question above about having a side-by-side picture but no stereo. 
     85 * Restart the Unity editor. Sometimes this is required to force a re-load of the plugin DLL. 
    8686 
    8787If you still cannot see the side-by-side picture then there's something wrong with the plugin DLL. Find the component Nv Stereo in Stereoscopic Main Camera and enable "Show Log" to see what's happening.