Changes between Version 17 and Version 18 of WikiStart


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Timestamp:
2015-05-21 11:48:21 (9 years ago)
Author:
edy
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  • WikiStart

    v17 v18  
    44By using two Unity Camera objects this plugin provides a true active stereoscopic 3D signal to the 3D hardware. Perfect support for stereoscopic real-time shadows and image effects. Settings include eye distance and parallax with parallel frustrum. 
    55 
    6 Windows only. Requires [http://unity3d.com/#pro Unity Pro] and the [http://www.nvidia.com/object/3d-drivers-downloads.html NVidia 3D Vision driver]. Supported hardware includes IR emitters, DLP TVs (DVI/HDMI cable), LCD displays (dual-link DVI cable), anaglyph glasses and any HDMI 1.4-compliant stereoscopic 3D device (TV, bluray, etc). Devices not directly supported by 3D Vision require the software [http://www.nvidia.com/object/3dtv-play-overview.html NVidia 3DTV Play] to be installed. This package includes a modified version of the free script [http://dembeta.repositoryhosting.com/trac/dembeta_active-stereoscopic-3d/downloads Stereoskopix 3D]. 
     6Windows only, 32 and 64 bits. Requires Unity 4 Pro or Unity 5 and the [http://www.nvidia.com/object/3d-drivers-downloads.html NVidia 3D Vision driver]. Supported hardware includes IR emitters, DLP TVs (DVI/HDMI cable), LCD displays (dual-link DVI cable), anaglyph glasses and any HDMI 1.4-compliant stereoscopic 3D device (TV, bluray, etc). Devices not directly supported by 3D Vision require the software [http://www.nvidia.com/object/3dtv-play-overview.html NVidia 3DTV Play] to be installed. This package includes a modified version of the free script [http://dembeta.repositoryhosting.com/trac/dembeta_active-stereoscopic-3d/downloads Stereoskopix 3D]. 
    77 
    88[http://u3d.as/content/dembeta-sl/active-stereoscopic-3d-for-unity/2Vt Available now at the Unity Asset Store!] 
     
    1212 * Test your stereoscopic hardware using the 3D Vision Test tool.[[BR]]''NVidia Control Panel > 3D Vision > Set up stereoscopic 3D > Test Stereoscopic 3D > Run Setup Wizard[[BR]]'' 
    1313 * Configure the 3D Vision settings at NVidia Control Panel:[[BR]]- ''NVidia Control Panel > 3D Vision > Set up stereoscopic 3D'' [[BR]]- ''Enable stereoscopic 3D''[[BR]] 
    14  * Configure your project at Unity 3D:[[BR]]- Target platform: PC Standalone, Windows, x86[[BR]]- Edit > Project Settings > Player > Resolution and presentation: D3D9 Fullscreen Mode = !ExclusiveMode[[BR]]- Edit > Project Settings > Player > Other settings: Use Direct3D 11 = disabled. 
     14 * Configure your project at Unity 3D:[[BR]]- Target platform: PC Standalone, Windows x86 or x64[[BR]]- Edit > Project Settings > Player > Resolution and presentation: D3D9 Fullscreen Mode = !ExclusiveMode[[BR]]- Edit > Project Settings > Player > Other settings: Use Direct3D 11 = disabled. 
    1515 
    1616=== Demo: === 
     
    1919=== Setup: === 
    2020 1. Import the package (''Asset Store > My Stuff > Active Stereoscopic 3D for Unity > Import'') 
    21  1. At the Project view, move the '''Plugins '''folder from the folder Active Stereoscopic 3D Plugin to the root of your Project. 
     21[[BR]]Unity 4 only: at the Project view, move the '''Plugins '''folder from the folder Active Stereoscopic 3D Plugin to the root of your Project. 
    2222 1. A '''Stereoscopic Main Camera prefab''' is provided, which includes all necessary components for composing the stereoscopic 3D image and communicating with the 3D Vision driver. Use this camera instead of the regular Main Camera. 
    2323 1. See below for detailed instructions on using the Plugin. 
     
    2525=== How to build the Demo project: === 
    2626 1. Create a new Unity 3D project which includes the ''Character Controller'' package. 
    27  1. Import the package ''Active Stereoscopic 3D for Unity'' into the project (''Asset Store > My Stuff'')[[BR]]IMPORTANT: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 
     27 1. Import the package ''Active Stereoscopic 3D for Unity'' into the project (''Asset Store > My Stuff'')[[BR]]Unity 4 only: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 
    2828 1. Open the '''Demo Scene''' and click Play.[[BR]]You should see a side-by-side picture in the Game window. This is ok and means that the plugin is working properly. 3D Vision doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 
    29  1. Prepare to build the scene:[[BR]]- File > Build Settings: choose ''PC and Mac Standalone''. Target platform: ''Windows x86''.[[BR]]- Ensure the Demo Scene is the only one at ''Scenes in Build''. Click ''Add Current'' if it's not there.[[BR]]- Click Player. At Resolution and Presentation, ensure that "D3D9 Fullscreen Mode" is "!ExclusiveMode".[[BR]]- At Other Settings, ensure that "Use Direct3D 11" is disabled. 
     29 1. Prepare to build the scene:[[BR]]- File > Build Settings: choose ''PC and Mac Standalone''. Target platform: ''Windows''.[[BR]]- Ensure the Demo Scene is the only one at ''Scenes in Build''. Click ''Add Current'' if it's not there.[[BR]]- Click Player. At Resolution and Presentation, ensure that "D3D9 Fullscreen Mode" is "!ExclusiveMode".[[BR]]- At Other Settings, ensure that "Use Direct3D 11" is disabled. 
    3030 1. Click ''Build and Run'', then choose a folder for the built project.[[BR]]- Choose a resolution and disable Windowed (stereoscopic 3D works in full screen only).[[BR]]- You should see the scene in active stereoscopic 3D using your 3D hardware. 
    3131 
    3232=== How to use Active Stereoscopic 3D for Unity in an existing project: === 
    33  1. Import the package ''Active Stereoscopic 3D for Unity'' into the project (''Asset Store > My Stuff'')[[BR]]IMPORTANT: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 
     33 1. Import the package ''Active Stereoscopic 3D for Unity'' into the project (''Asset Store > My Stuff'')[[BR]]Unity 4 only: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 
    3434 1. Change your Main Camera with the provided '''Stereoscopic Main Camera''' prefab.[[BR]]Ensure to update all references to your old Main Camera so they now point to the Stereoscopic Main Camera. 
    3535 1. Configure scripts and effects:[[BR]]- Non visual scripts and effects (i.e. movement or behavior) should go into the Stereoscopic Main Camera gameobject.[[BR]]- Visual effects should go into both children Camera L and Camera R cameras. They are the cameras that actually take the pictures. 
    3636 1. Clicking Play should show you a side-by-side picture in the game view. This is ok and means that the plugin is working properly. 3D Vision doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 
    37  1. Build the scene following the same instructions as explained above for the Demo project.[[BR]]- PC and Mac Standalone, Windows x86. [[BR]]- Player setings: no Direct3D 11, D3D9 Fullscreen Mode = !ExclusiveMode[[BR]]- Always full-screen.[[BR]]- Press Ctrl-T if running the built project shows a side-by-side picture. 
     37 1. Build the scene following the same instructions as explained above for the Demo project.[[BR]]- PC and Mac Standalone, Windows. [[BR]]- Player setings: no Direct3D 11, D3D9 Fullscreen Mode = !ExclusiveMode[[BR]]- Always full-screen.[[BR]]- Press Ctrl-T if running the built project shows a side-by-side picture. 
    3838 
    3939= FAQ: = 
     
    6868 * Verify that Nvidia 3D Vision is properly configured in the Nvidia Control Panel as described in Prerequisites above. 
    6969 * Ensure that the component !StereoCam in the Stereoscopic Main Camera has its parameter "Stereo Mode" as "Active". 
    70  * Target platform at Build Settings must be PC Standalone, Windows, x86. 
     70 * Target platform at Build Settings must be PC Standalone, Windows. 
    7171 * "Use Direct3D 11" must be disabled at Edit > Project Settings > Player > Other Settings. 
    7272 * "D3D9 Fullscreen Mode" must be "!ExclusiveMode" at Edit > Project Settings > Player > Resolution and presentation.