Changes between Version 15 and Version 16 of WikiStart
- Timestamp:
- 2014-09-18 15:01:53 (10 years ago)
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WikiStart
v15 v16 11 11 * NVidia 3D Vision driver for Windows is required ([http://www.nvidia.com/object/3d-drivers-downloads.html download]).[[BR]]NVidia 3DTV Play for hardware not directly supported by NVidia 3D Vision ([http://www.nvidia.com/object/3dtv-play-overview.html more]).[[BR]] 12 12 * Test your stereoscopic hardware using the 3D Vision Test tool.[[BR]]''NVidia Control Panel > 3D Vision > Set up stereoscopic 3D > Test Stereoscopic 3D > Run Setup Wizard[[BR]]'' 13 * Configure the 3D Vision settings:[[BR]]- ''NVidia Control Panel > 3D Vision > Set up stereoscopic 3D'' [[BR]]- ''Enable stereoscopic 3D''[[BR]]- ''Depth: Min'' (move the slider to the leftmost end). 13 * Configure the 3D Vision settings at NVidia Control Panel:[[BR]]- ''NVidia Control Panel > 3D Vision > Set up stereoscopic 3D'' [[BR]]- ''Enable stereoscopic 3D''[[BR]] 14 * Configure your project at Unity 3D:[[BR]]- Target platform: PC Standalone, Windows, x86[[BR]]- Edit > Project Settings > Player > Resolution and presentation: D3D9 Fullscreen Mode = !ExclusiveMode[[BR]]- Edit > Project Settings > Player > Other settings: Use Direct3D 11 = disabled. 14 15 15 16 === Demo: === … … 26 27 1. Import the package ''Active Stereoscopic 3D for Unity'' into the project (''Asset Store > My Stuff'')[[BR]]IMPORTANT: Move the Plugins folder from Active Stereoscopic 3D Plugin to the root of your Project. 27 28 1. Open the '''Demo Scene''' and click Play.[[BR]]You should see a side-by-side picture in the Game window. This is ok and means that the plugin is working properly. 3D Vision doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 28 1. Prepare to build the scene:[[BR]]- File > Build Settings: choose ''PC and Mac Standalone''. Target platform: ''Windows ''.[[BR]]- Ensure the Demo Scene is the only one at ''Scenes in Build''. Click ''Add Current'' if it's not there.29 1. Click ''Build and Run'', then choose a folder for the built project.[[BR]]- Choose a resolution and disable Windowed (stereoscopic 3D works in full screen only).[[BR]]- You should see the scene in active stereoscopic 3D using your 3D hardware. If you still see the side-by-side picture, enable the 3D Vision stereoscopic mode using the keyboard shortcut (Ctrl-T by default).29 1. Prepare to build the scene:[[BR]]- File > Build Settings: choose ''PC and Mac Standalone''. Target platform: ''Windows x86''.[[BR]]- Ensure the Demo Scene is the only one at ''Scenes in Build''. Click ''Add Current'' if it's not there.[[BR]]- Click Player. At Resolution and Presentation, ensure that "D3D9 Fullscreen Mode" is "!ExclusiveMode".[[BR]]- At Other Settings, ensure that "Use Direct3D 11" is disabled. 30 1. Click ''Build and Run'', then choose a folder for the built project.[[BR]]- Choose a resolution and disable Windowed (stereoscopic 3D works in full screen only).[[BR]]- You should see the scene in active stereoscopic 3D using your 3D hardware. 30 31 31 32 === How to use Active Stereoscopic 3D for Unity in an existing project: === … … 34 35 1. Configure scripts and effects:[[BR]]- Non visual scripts and effects (i.e. movement or behavior) should go into the Stereoscopic Main Camera gameobject.[[BR]]- Visual effects should go into both children Camera L and Camera R cameras. They are the cameras that actually take the pictures. 35 36 1. Clicking Play should show you a side-by-side picture in the game view. This is ok and means that the plugin is working properly. 3D Vision doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 36 1. Build the scene following the same instructions as explained above for the Demo project.[[BR]]- PC and Mac Standalone, Target platform: Windows.[[BR]]- Always full-screen.[[BR]]- Press Ctrl-T if running the built project shows a side-by-side picture.37 1. Build the scene following the same instructions as explained above for the Demo project.[[BR]]- PC and Mac Standalone, Windows x86. [[BR]]- Player setings: no Direct3D 11, D3D9 Fullscreen Mode = !ExclusiveMode[[BR]]- Always full-screen.[[BR]]- Press Ctrl-T if running the built project shows a side-by-side picture. 37 38 38 39 = FAQ: = … … 56 57 No. The plugin uses a native DLL which is not suitable for the web player. Only Windows Standalone is supported. 57 58 58 ==== I receive an error ''!DllNotFoundException: '' NvStereoRenderer[[BR]]or[[BR]]Unity closes (no crash report) when loading the Demo Scene and clicking Play ====59 ==== I receive an error ''!DllNotFoundException: ''!NvStereoRenderer[[BR]]or[[BR]]Unity closes (no crash report) when loading the Demo Scene and clicking Play ==== 59 60 At the Project view, move the folder Plugins from Active Stereoscopic 3D Plugin to the root of the project. Otherwise Unity will fail to load the DLL which is an essential part of the plugin. 60 61 61 ==== I see a side-by-side picture in the Game view , but no active stereo ====62 ==== I see a side-by-side picture in the Game view within Unity 3D, but no active stereo ==== 62 63 This is ok and means that the plugin is working properly. 3D Vision doesn't work inside the Unity Editor, but the plugin is combining the two cameras correctly in the Game view. 63 64 … … 65 66 66 67 ==== I see a side-by-side picture when running the built project, but no active stereo ==== 67 Enable the 3D Vision stereoscopic mode using the hot key, CTRL-T by default. Also, ensure that the component !StereoCam in the Stereoscopic Main Camera has its parameter "Stereo" as "Active". 68 * Verify that Nvidia 3D Vision is properly configured in the Nvidia Control Panel as described in Prerequisites above. 69 * Ensure that the component !StereoCam in the Stereoscopic Main Camera has its parameter "Stereo Mode" as "Active". 70 * Target platform at Build Settings must be PC Standalone, Windows, x86. 71 * "Use Direct3D 11" must be disabled at Edit > Project Settings > Player > Other Settings. 72 * "D3D9 Fullscreen Mode" must be "!ExclusiveMode" at Edit > Project Settings > Player > Resolution and presentation. 68 73 69 If the problem persist ensure that your system meets the Prerequisites as described above.74 If the problem persist ensure that your system meets all the Prerequisites as described above. 70 75 71 76 ==== The camera goes through the walls when approaching them ==== 72 Ensure that the ''Depth'' parameter at the 3D Vision settings (''NVidia Control Panel > 3D Vision > Set up stereoscopic 3D'') is set to the Min value. This setting is not necessary as we provide the stereoscopic 3D depth ourselves using two cameras.77 Update the plugin to the latest version. 73 78 74 ==== I can't see a side-by-side picture, no active stereo, nothing ====79 ==== I can't see a side-by-side picture, no active stereo, nothing, just a regular scene ==== 75 80 Try building the Demo scene as described above. If you can now see the side-by-side picture in the Game view then there's something wrong with your project/scene: 76 81 … … 78 83 * The component Stereo Cam in the Stereoscopic Main Camera must have its parameter "Stereo" as "Active". 79 84 * Ensure you're not receiving any error !DllNotFoundException. (See the corresponding FAQ question above). 80 * Ensure your project is configured for '''DirectX 9'''. The plugin does not support DirectX 11 yet.85 * Follow the checklist at the FAQ question above about having a side-by-side picture but no stereo. 81 86 82 87 If you still cannot see the side-by-side picture then there's something wrong with the plugin DLL. Find the component Nv Stereo in Stereoscopic Main Camera and enable "Show Log" to see what's happening.